The growth of digital animation continues unabated. Movies, video games, advertising, applications and web content are the main areas where animation is used today.

Hundreds of animated films have been made in the last year. Despite the large size of this market, it has already been surpassed by the video game industry. The profits from this industry in Spain are expected to exceed 1.4 billion in 2020, this figure shows the great importance of this sector in terms of economy.

Nowadays, not only professional programmers develop videogames. Children start to develop their first games when they are still in school or college; they need better training in order to be able to find work that involves the activities they are passionate about.

In addition to these industries there are other fields that are growing progressively such as advertising and the creation of web applications and content.

The growth in all these branches makes it necessary to train specialists with skills in digital animation. Any company that wants to grow and increase its profits needs to rely on these professionals to make adequate use of the resources that this technology provides them with. In fact, Digital Animation professionals find work easily as they are needed by private and public organizations who wish to become digitalized.

The Master and Expert in Digital Animation gives our students the skills they need to have a successful professional career. One of our students who completed this degree is Antonio Martín, winner of an Oscar for “Gravity”.

Posted by Juan M. Corchado

Juan Manuel Corchado (15 de Mayo de 1971, Salamanca, España) Catedrático en la Universidad de Salamanca. Ha sido Vicerrector de Investigación desde el 2013 hasta el 2017 y Director del Parque Científico de la Universidad de Salamanca. Elegido dos veces como Decano de la Facultad de Ciencias, es Doctor en Ciencias de la Computación por la Universidad de Salamanca y, además, es Doctor en Inteligencia Artificial por la University of the West of Scotland. Dirige el Grupo de Investigación Reconocido BISITE (Bioinformática, Sistemas Inteligentes y Tecnología Educativa), creado en el año 2000. Director del IOT Digital Innovation Hub y presidente del AIR Institute, J. M. Corchado también es Profesor Visitante en el Instituto Tecnológico de Osaka desde enero de 2015, Profesor visitante en la Universiti Malaysia Kelantan y Miembro del Advisory Group on Online Terrorist Propaganda of the European Counter Terrorism Centre (EUROPOL). J. M. Corchado ha sido presidente de la asociación IEEE Systems, Man and Cybernetics, y coordinador académico del Instituto Universitario de Investigación en Arte y Tecnología de la Animación de la Unviersidad de Salamanca e investigador en las Universidades de Paisley (UK), Vigo (Spain) y en el Plymouth Marine Laboratory (UK). En la actualidad compagina toda su actividad con la dirección de los programas de Máster en Seguridad, Animación Digital, Telefonía Movil, Dirección de Sistemas de Información, Internet de las Cosas, Social Media, Diseño e Impresión 3D, Blockchain, Z System, Industria 4.0, Gestión de Proyectos Ágiles y Smart Cities & Intelligent Buildings​, en la Universidad de Salamanca y su trabajo como editor jefe de las revistas ADCAIJ (Advances in Distributed Computing and Artificial Intelligence Journal), OJCST (Oriental Journal of Computer Science and Technology) o Electronics MDPI (Computer Science & Engineering section). J. M. Corchado desarrolla principalmente trabajos en proyectos relacionados con Inteligencia Artificial, Machine Learning, Blockchain, IoT, Fog Computing, Edge Computing, Smart Cities, Smart Grids y Análisis de sentimiento.

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