The Master in Digital Animation offers two branches of specialization: Cinematographic postproduction and Development of 3D video games in both online and mixed modes.

Art and computer science are included in the Master in Digital Animation that the University of Salamanca offers once again this year. We remain at the forefront of knowledge transfer by offering our students the opportunity to obtain highly practical and high quality training, opening their way to an increasingly demanding labor market.

The Master in Digital Animation also relies on the collaboration of companies such as Big Bang Box or Juan Llorens who provides practical training in innovation and work in multidisciplinary teams. It also includes the most advanced techniques currently demanded by the digital animation market, such as character modeling, animation, postproduction, etc.

This Master offers two branches of specialization: Film Postproduction and 3D Video Games Development both online and in the classroom, including in its program the majority of tools used in the sector (Maya, Photoshop, Zbrush, Nuke, Unity,etc.)

We are proud of our students who find great work opportunities when they finish our Master, as is the case of José Antonio Martín, member of the special effects team and winner of an Oscar for the film “Gravity.”

News published in the media:

 

Posted by Juan M. Corchado

Catedrático en el Área de Ciencias de la Computación e Inteligencia Artificial de la Universidad de Salamanca. Director del Grupo de Investigación BISITE // Full Professor in Area of Computer Science and Artificial Intelligence at University of Salamanca. Director of the BISITE Research Group

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